For those of you who’ve been following a while, I’ve been coding programs for many years. I want to give something back to the community by remaking a game I remade in the 90’s using AGK BASIC Language. A language that anyone can learn and create programs easily. So the Manic Miner AGK Blog is going through the creative steps and thought processes as I remake a game, going back to BASIC to show how anyone with enough time can learn how easy it is to make great games. So please follow and share this blog and let’s get the world coding 🙂
In the late 90’s I created a remake of one of the most influential computers games in history. It had all the elements, simplicity (and yet difficult to master), addictiveness, in-game music, and of course the Monty Pythonesque Boot!
I’ve been creating and writing code for games before owning my first computer (a Commodore VIC-20) by borrowing books on computer programming and machine language from my local library from the age of Nine. I always had an interest in microelectronics and programming from a very early age.
Since that time, I’ve used a variety of computer languages and machine code(assembly language) :-
BASIC, Pascal, C, C++, Objective-C, C#, Forth, Fortran, Cobol, TAL, Assembly Language (Z80, 8085, 8086, 68000, 6502, 7501) across of range of computers 8Bit, 16Bit, IBM Z Series, Tandem (Now known as Non-Stop), Unix (HP-SVr3 through to AIX on P-Series, and Sun Solaris 10) and…
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